Moderated by Andy Carvell (Phiture - mobile growth consultancy) and featured Nick Lyford (Fishbrain - fishing community), Dora Trostanetsky (Soundcloud - music streaming app), Claudia Garcia (GameDuell - games like Gin Rummy or Belote) discussing CRM and Retention.
Most impactful in-app messages: the ones about the benefits of the paid subscription and the ones leading users to have a better experience (through "nudges").
To test new creatives, run a new creative test each week (with same audience/platform/geos), measure them against each other, rank them and introduce the best ones into active campaigns.
Gaming apps typically require to start very early with re-engagement strategies with push notifications and be much more aggressive: if not engaged by D7 they are practically gone.
For most non-gaming apps, first monitor when a user is becoming very engaged and has a lot of activity then send push notifications to engage further
Be smart about when you trigger the push notifications permission dialogue -> drive opt-ins after “happy moments” (win, rewards, etc.)
Involve your product and design teams from day 1 to work on template designs, and make the actual content/text changeable freely by CRM team.
One way to go can be to have the product team define when it is appropriate to trigger the in-app message (more challenging for gamin) so the CRM team has a trigger they can use (“CRM ready” trigger)
Most impactful in-app messages: the ones about the benefits of the paid subscription and the ones leading users to have a better experience (through "nudges").
To test new creatives, run a new creative test each week (with same audience/platform/geos), measure them against each other, rank them and introduce the best ones into active campaigns.
Gaming apps typically require to start very early with re-engagement strategies with push notifications and be much more aggressive: if not engaged by D7 they are practically gone.
For most non-gaming apps, first monitor when a user is becoming very engaged and has a lot of activity then send push notifications to engage further
Be smart about when you trigger the push notifications permission dialogue -> drive opt-ins after “happy moments” (win, rewards, etc.)
Involve your product and design teams from day 1 to work on template designs, and make the actual content/text changeable freely by CRM team.
One way to go can be to have the product team define when it is appropriate to trigger the in-app message (more challenging for gamin) so the CRM team has a trigger they can use (“CRM ready” trigger)
Most impactful in-app messages: the ones about the benefits of the paid subscription and the ones leading users to have a better experience (through "nudges").
To test new creatives, run a new creative test each week (with same audience/platform/geos), measure them against each other, rank them and introduce the best ones into active campaigns.
Gaming apps typically require to start very early with re-engagement strategies with push notifications and be much more aggressive: if not engaged by D7 they are practically gone.
For most non-gaming apps, first monitor when a user is becoming very engaged and has a lot of activity then send push notifications to engage further
Be smart about when you trigger the push notifications permission dialogue -> drive opt-ins after “happy moments” (win, rewards, etc.)
Involve your product and design teams from day 1 to work on template designs, and make the actual content/text changeable freely by CRM team.
One way to go can be to have the product team define when it is appropriate to trigger the in-app message (more challenging for gamin) so the CRM team has a trigger they can use (“CRM ready” trigger)
Notes for this resource are currently being transferred and will be available soon.
Claudia (GameDuell)
3 main products
Approach to CRM for the apps
Dora (SoundCloud)
Nick (Fishbrain)
Claudia (GameDuell)
Dora (SoundCloud)
Dora (SoundCloud)
Nick (Fishbrain)
Dora (SoundCloud)
Claudia (GameDuell)
Nick (Fishbrain)
Nick (Fishbrain)
Dora (SoundCloud)
Claudia (GameDuell)
Claudia (GameDuell)
Claudia (GameDuell)
3 main products
Approach to CRM for the apps
Dora (SoundCloud)
Nick (Fishbrain)
Claudia (GameDuell)
Dora (SoundCloud)
Dora (SoundCloud)
Nick (Fishbrain)
Dora (SoundCloud)
Claudia (GameDuell)
Nick (Fishbrain)
Nick (Fishbrain)
Dora (SoundCloud)
Claudia (GameDuell)
Claudia (GameDuell)
Claudia (GameDuell)
3 main products
Approach to CRM for the apps
Dora (SoundCloud)
Nick (Fishbrain)
Claudia (GameDuell)
Dora (SoundCloud)
Dora (SoundCloud)
Nick (Fishbrain)
Dora (SoundCloud)
Claudia (GameDuell)
Nick (Fishbrain)
Nick (Fishbrain)
Dora (SoundCloud)
Claudia (GameDuell)
Claudia (GameDuell)