Various experts answer questions on mobile marketing, growth and development: Kristy Barger (Sr. Programmatic Demand Lead at MoPub - Ad Network), Mary Yang (Director of Product at LinkedIn, previously CPO at Smule), Lomit Patel (VP Growth at IMVU - Social Networking Game), Deniz Gezgin (COO at Epics Digital Collectible, previously Machine Zone, Zynga, etc.) and Jeet Niyogi (VP Marketing at Playtika Canada - Poker Games and more). Moderated by Tony Wang (Co-found & Head of Emerging Technologies at Agora - interactive video, voice and messaging).
Incrementality is the most relevant way to measure the effectiveness of your dollars. You can do it by picking the right control/hold out groups and measuring the effectiveness of an ad that is seen by one group, for example the additional ARPU or retention that you're seeing.
The growth strategy is a mix of proactive and reactive actions. As marketers you evolve in a changing environment (regardless of the virus or vertical) and you have to constantly optimize to reach your profitability goals so you use different marketing levers and tweak retention/monetization strategies.
The main thing is to be open to trying new things, whether it's good times or bad times. Continue to test, learn and iterate. Try to increase the velocity of testing to identify new opportunities.
With the pandemic there is a trend of getting more organic users (increase of organic to paid ratio). Try to figure out how to get better at attracting users via referrals and word of mouth through triggering behaviors and using incentives.
The pandemic has been a great time to go back and do more retargeting and reengagement campaigns to a longer attribution window (from 3-6 months to 1-2 years). Reengaging this lapsed users can be very cost-effective.
When times are good it's very expensive to get good influencers but now it is easier to negotiate different terms vs. 3 years ago so have started using more influencers again.
Generally working with small/micro influencers is better than working with big influencers because it makes it easier to get them to go above and beyond. It's also a way to test and learn how to work with influencers.
Even when you have a large budget you still work a lot with smaller influencers: 75-80% with many small influencers and about 20% with big influencers.
To measure the impact of influencers use the lift from the baseline. They usually work with an agency and the contract is based on the lift: 30-day average prior to campaign vs. the next 60-day average where you pay a CPI based on that lift.
The main goal is to give users what they want from a product/game perspective so data analysts leverage A.I to look at what can be created (for each group of users) from a feature and live op event point of view that would keep them around.
Localization is going to be a weak word in the next 2/3 years: culturalization is going to be much more important for any product in order to penetrate some geos.
Incrementality is the most relevant way to measure the effectiveness of your dollars. You can do it by picking the right control/hold out groups and measuring the effectiveness of an ad that is seen by one group, for example the additional ARPU or retention that you're seeing.
The growth strategy is a mix of proactive and reactive actions. As marketers you evolve in a changing environment (regardless of the virus or vertical) and you have to constantly optimize to reach your profitability goals so you use different marketing levers and tweak retention/monetization strategies.
The main thing is to be open to trying new things, whether it's good times or bad times. Continue to test, learn and iterate. Try to increase the velocity of testing to identify new opportunities.
With the pandemic there is a trend of getting more organic users (increase of organic to paid ratio). Try to figure out how to get better at attracting users via referrals and word of mouth through triggering behaviors and using incentives.
The pandemic has been a great time to go back and do more retargeting and reengagement campaigns to a longer attribution window (from 3-6 months to 1-2 years). Reengaging this lapsed users can be very cost-effective.
When times are good it's very expensive to get good influencers but now it is easier to negotiate different terms vs. 3 years ago so have started using more influencers again.
Generally working with small/micro influencers is better than working with big influencers because it makes it easier to get them to go above and beyond. It's also a way to test and learn how to work with influencers.
Even when you have a large budget you still work a lot with smaller influencers: 75-80% with many small influencers and about 20% with big influencers.
To measure the impact of influencers use the lift from the baseline. They usually work with an agency and the contract is based on the lift: 30-day average prior to campaign vs. the next 60-day average where you pay a CPI based on that lift.
The main goal is to give users what they want from a product/game perspective so data analysts leverage A.I to look at what can be created (for each group of users) from a feature and live op event point of view that would keep them around.
Localization is going to be a weak word in the next 2/3 years: culturalization is going to be much more important for any product in order to penetrate some geos.
Incrementality is the most relevant way to measure the effectiveness of your dollars. You can do it by picking the right control/hold out groups and measuring the effectiveness of an ad that is seen by one group, for example the additional ARPU or retention that you're seeing.
The growth strategy is a mix of proactive and reactive actions. As marketers you evolve in a changing environment (regardless of the virus or vertical) and you have to constantly optimize to reach your profitability goals so you use different marketing levers and tweak retention/monetization strategies.
The main thing is to be open to trying new things, whether it's good times or bad times. Continue to test, learn and iterate. Try to increase the velocity of testing to identify new opportunities.
With the pandemic there is a trend of getting more organic users (increase of organic to paid ratio). Try to figure out how to get better at attracting users via referrals and word of mouth through triggering behaviors and using incentives.
The pandemic has been a great time to go back and do more retargeting and reengagement campaigns to a longer attribution window (from 3-6 months to 1-2 years). Reengaging this lapsed users can be very cost-effective.
When times are good it's very expensive to get good influencers but now it is easier to negotiate different terms vs. 3 years ago so have started using more influencers again.
Generally working with small/micro influencers is better than working with big influencers because it makes it easier to get them to go above and beyond. It's also a way to test and learn how to work with influencers.
Even when you have a large budget you still work a lot with smaller influencers: 75-80% with many small influencers and about 20% with big influencers.
To measure the impact of influencers use the lift from the baseline. They usually work with an agency and the contract is based on the lift: 30-day average prior to campaign vs. the next 60-day average where you pay a CPI based on that lift.
The main goal is to give users what they want from a product/game perspective so data analysts leverage A.I to look at what can be created (for each group of users) from a feature and live op event point of view that would keep them around.
Localization is going to be a weak word in the next 2/3 years: culturalization is going to be much more important for any product in order to penetrate some geos.
Notes for this resource are currently being transferred and will be available soon.
Deniz (Epics Digital Collectible) - Everything is up
Lomit (IMVU)
Jeet (Playtika)
Kristy (MoPub)
Mary (LinkedIn)
Jeet (Playtika)
Lomit (IMVU)
Deniz (Epics Digital Collectible)
Jeet (Playtika)
Deniz (Epics Digital Collectible)
Lomit (IMVU)
Deniz (Epics Digital Collectible)
Lomit (IMVU)
Deniz (Epics Digital Collectible)
Lomit (IMVU)
LinkedIn meant to me for everyone, not just influencers. They do have a strategy to help audience builders where they think about:
They provide audience builders with a set of tools to help them understand their audience, target the right audience and build their reputation.
Jeet (Playtika) on AI
Deniz (Epics Digital Collectible)
Lomit (IMVU)
Deniz (Epics Digital Collectible) - Everything is up
Lomit (IMVU)
Jeet (Playtika)
Kristy (MoPub)
Mary (LinkedIn)
Jeet (Playtika)
Lomit (IMVU)
Deniz (Epics Digital Collectible)
Jeet (Playtika)
Deniz (Epics Digital Collectible)
Lomit (IMVU)
Deniz (Epics Digital Collectible)
Lomit (IMVU)
Deniz (Epics Digital Collectible)
Lomit (IMVU)
LinkedIn meant to me for everyone, not just influencers. They do have a strategy to help audience builders where they think about:
They provide audience builders with a set of tools to help them understand their audience, target the right audience and build their reputation.
Jeet (Playtika) on AI
Deniz (Epics Digital Collectible)
Lomit (IMVU)
Deniz (Epics Digital Collectible) - Everything is up
Lomit (IMVU)
Jeet (Playtika)
Kristy (MoPub)
Mary (LinkedIn)
Jeet (Playtika)
Lomit (IMVU)
Deniz (Epics Digital Collectible)
Jeet (Playtika)
Deniz (Epics Digital Collectible)
Lomit (IMVU)
Deniz (Epics Digital Collectible)
Lomit (IMVU)
Deniz (Epics Digital Collectible)
Lomit (IMVU)
LinkedIn meant to me for everyone, not just influencers. They do have a strategy to help audience builders where they think about:
They provide audience builders with a set of tools to help them understand their audience, target the right audience and build their reputation.
Jeet (Playtika) on AI
Deniz (Epics Digital Collectible)
Lomit (IMVU)