Experts from N3TWORK, DraftKings and Game of Whales share knowledge about creative optimization, coming up with out of the box ideas for creatives and what downstream metrics are the most important.
You must think out of the box: look for the craziest things (e.g. showing users fails instead of features):
To come up with ideas, play with things that are current like memes or things people see on TV.
Have the creative person understand where the ad is going to go and how it is displayed (newsfeed, in-game, etc.) and create an experience for that placement.
A UA person should think all the way through the funnel: when they bring the user in, what does that user see (first experience) and how a lousy experience is going to make the user drop off.
If less budget or a startup, focus on the flow and make tweaks/improvements to the user experience.
Focus on smaller channels like rewarded video networks and try to nail rewarded video creatives.
Need to learn from each dollar spent: which channel allows you to learn something (vs. UAC blackbox for example)?
If you have a small budget, take the money and put it on A/B testing: the most important tool in the toolbox. You need to increase your LTV to be able to compete
You must think out of the box: look for the craziest things (e.g. showing users fails instead of features):
To come up with ideas, play with things that are current like memes or things people see on TV.
Have the creative person understand where the ad is going to go and how it is displayed (newsfeed, in-game, etc.) and create an experience for that placement.
A UA person should think all the way through the funnel: when they bring the user in, what does that user see (first experience) and how a lousy experience is going to make the user drop off.
If less budget or a startup, focus on the flow and make tweaks/improvements to the user experience.
Focus on smaller channels like rewarded video networks and try to nail rewarded video creatives.
Need to learn from each dollar spent: which channel allows you to learn something (vs. UAC blackbox for example)?
If you have a small budget, take the money and put it on A/B testing: the most important tool in the toolbox. You need to increase your LTV to be able to compete
You must think out of the box: look for the craziest things (e.g. showing users fails instead of features):
To come up with ideas, play with things that are current like memes or things people see on TV.
Have the creative person understand where the ad is going to go and how it is displayed (newsfeed, in-game, etc.) and create an experience for that placement.
A UA person should think all the way through the funnel: when they bring the user in, what does that user see (first experience) and how a lousy experience is going to make the user drop off.
If less budget or a startup, focus on the flow and make tweaks/improvements to the user experience.
Focus on smaller channels like rewarded video networks and try to nail rewarded video creatives.
Need to learn from each dollar spent: which channel allows you to learn something (vs. UAC blackbox for example)?
If you have a small budget, take the money and put it on A/B testing: the most important tool in the toolbox. You need to increase your LTV to be able to compete
Notes for this resource are currently being transferred and will be available soon.
Nebo (UA at N3TWORK)
John (Programmatic at DraftKings)
Doron (Game of Whales)
Nebo (UA at N3TWORK)
John (Programmatic at DraftKings)
Doron (Game of Whales)
John (Programmatic at DraftKings)
Nebo (UA at N3TWORK)
Doron (Game of Whales)
Nebo (UA at N3TWORK)
John (Programmatic at DraftKings)
Doron (Game of Whales)
Nebo (UA at N3TWORK)
John (Programmatic at DraftKings)
Doron (Game of Whales)
Think about A/B testing as you are creating the game.
Nebo (UA at N3TWORK)
John (Programmatic at DraftKings)
Doron (Game of Whales)
Nebo (UA at N3TWORK)
John (Programmatic at DraftKings)
Doron (Game of Whales)
John (Programmatic at DraftKings)
Nebo (UA at N3TWORK)
Doron (Game of Whales)
Nebo (UA at N3TWORK)
John (Programmatic at DraftKings)
Doron (Game of Whales)
Nebo (UA at N3TWORK)
John (Programmatic at DraftKings)
Doron (Game of Whales)
Think about A/B testing as you are creating the game.
Nebo (UA at N3TWORK)
John (Programmatic at DraftKings)
Doron (Game of Whales)
Nebo (UA at N3TWORK)
John (Programmatic at DraftKings)
Doron (Game of Whales)
John (Programmatic at DraftKings)
Nebo (UA at N3TWORK)
Doron (Game of Whales)
Nebo (UA at N3TWORK)
John (Programmatic at DraftKings)
Doron (Game of Whales)
Nebo (UA at N3TWORK)
John (Programmatic at DraftKings)
Doron (Game of Whales)
Think about A/B testing as you are creating the game.