ASO experts shared their tried and tested approaches to formulate a plan of creative optimization, execute it, and measure it. With Jordan Grenier (Marketing Analyst/ASO Expert at Ubisoft - games), Daria Antonova (Lead Marketing Manager at Playkot - games), Noga Szpiro (Senior Enterprise ASO Consultant at StoreMaven - mobile A/B testing tool) and Anna Kochetkova (Head of ASO Consulting at AppFollow - ASO tool).
You also want to look at the retention rate when A/B testing: the new variant can perform very well but if your product metrics are down then you should not apply.
Google changed the flow of how the video is played: it plays directly from within the gallery instead of sending you to YouTube. More users are clicking to play the video but are now watching it for a lesser amount of time.
On iOS the view rate is more than 70% but on Google Play it is 10/15% so it's best to focus on feature graphic.
You also want to look at the retention rate when A/B testing: the new variant can perform very well but if your product metrics are down then you should not apply.
Google changed the flow of how the video is played: it plays directly from within the gallery instead of sending you to YouTube. More users are clicking to play the video but are now watching it for a lesser amount of time.
On iOS the view rate is more than 70% but on Google Play it is 10/15% so it's best to focus on feature graphic.
You also want to look at the retention rate when A/B testing: the new variant can perform very well but if your product metrics are down then you should not apply.
Google changed the flow of how the video is played: it plays directly from within the gallery instead of sending you to YouTube. More users are clicking to play the video but are now watching it for a lesser amount of time.
On iOS the view rate is more than 70% but on Google Play it is 10/15% so it's best to focus on feature graphic.
Notes for this resource are currently being transferred and will be available soon.
Jordan (Ubisoft)
Anna (AppFollow) with clients
Daria (Playkot)
Noga (Storemaven)
Anna (AppFollow)
Jordan (Ubisoft)
Anna (AppFollow)
Noga (Storemaven)
Jordan (Ubisoft)
Noga (Storemaven)
Jordan (Ubisoft)
Videos autoplay on iOS, not on Google Play even though Google tested it.
[💎@21:40] Google changed the flow of how the video is played: it plays directly from within the gallery instead of sending you to YouTube. More users are clicking to play the video but are now watching it for a lesser amount of time.
Ubisoft focuses mostly on the thumbnail/feature graphic.
[💎@22:40] On iOS the view rate is more than 70% but on Google Play it is 10/15% so it's best to focus on feature graphic.
Anna (AppFollow)
Jordan (Ubisoft)
Daria (Playkot)
Jordan (Ubisoft)
Anna (AppFollow)
Noga (Storemaven)
Anna (AppFollow)
Any network that supports mobile web traffic. It's more about the type of traffic you're looking to optimize for:
Jordan (Ubisoft)
They are also using pre-registration more and more (people that can register before the launch). It works better than before but works better for mid/hardcore games than casual games.
Localizing for soft launch depends on budget. Unless you have a lot of money, focus on top tier countries.
Anna (AppFollow)
Jordan (Ubisoft)
Daria (Playkot)
Jordan (Ubisoft)
Noga (Storemaven)
Anna (AppFollow)
Jordan (Ubisoft)
Anna (AppFollow) with clients
Daria (Playkot)
Noga (Storemaven)
Anna (AppFollow)
Jordan (Ubisoft)
Anna (AppFollow)
Noga (Storemaven)
Jordan (Ubisoft)
Noga (Storemaven)
Jordan (Ubisoft)
Videos autoplay on iOS, not on Google Play even though Google tested it.
[💎@21:40] Google changed the flow of how the video is played: it plays directly from within the gallery instead of sending you to YouTube. More users are clicking to play the video but are now watching it for a lesser amount of time.
Ubisoft focuses mostly on the thumbnail/feature graphic.
[💎@22:40] On iOS the view rate is more than 70% but on Google Play it is 10/15% so it's best to focus on feature graphic.
Anna (AppFollow)
Jordan (Ubisoft)
Daria (Playkot)
Jordan (Ubisoft)
Anna (AppFollow)
Noga (Storemaven)
Anna (AppFollow)
Any network that supports mobile web traffic. It's more about the type of traffic you're looking to optimize for:
Jordan (Ubisoft)
They are also using pre-registration more and more (people that can register before the launch). It works better than before but works better for mid/hardcore games than casual games.
Localizing for soft launch depends on budget. Unless you have a lot of money, focus on top tier countries.
Anna (AppFollow)
Jordan (Ubisoft)
Daria (Playkot)
Jordan (Ubisoft)
Noga (Storemaven)
Anna (AppFollow)
Jordan (Ubisoft)
Anna (AppFollow) with clients
Daria (Playkot)
Noga (Storemaven)
Anna (AppFollow)
Jordan (Ubisoft)
Anna (AppFollow)
Noga (Storemaven)
Jordan (Ubisoft)
Noga (Storemaven)
Jordan (Ubisoft)
Videos autoplay on iOS, not on Google Play even though Google tested it.
[💎@21:40] Google changed the flow of how the video is played: it plays directly from within the gallery instead of sending you to YouTube. More users are clicking to play the video but are now watching it for a lesser amount of time.
Ubisoft focuses mostly on the thumbnail/feature graphic.
[💎@22:40] On iOS the view rate is more than 70% but on Google Play it is 10/15% so it's best to focus on feature graphic.
Anna (AppFollow)
Jordan (Ubisoft)
Daria (Playkot)
Jordan (Ubisoft)
Anna (AppFollow)
Noga (Storemaven)
Anna (AppFollow)
Any network that supports mobile web traffic. It's more about the type of traffic you're looking to optimize for:
Jordan (Ubisoft)
They are also using pre-registration more and more (people that can register before the launch). It works better than before but works better for mid/hardcore games than casual games.
Localizing for soft launch depends on budget. Unless you have a lot of money, focus on top tier countries.
Anna (AppFollow)
Jordan (Ubisoft)
Daria (Playkot)
Jordan (Ubisoft)
Noga (Storemaven)
Anna (AppFollow)