Secrets to Long-Term Organic Install Success…Revealed!

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8

Nadir Garouche (Senior Growth Manager at Tilting Point - F2P games) shares insights, considerations and techniques to increase organic installs on the Google Play Store and the App Store. Also shares an interesting case study on cannibalization.

Source:
Secrets to Long-Term Organic Install Success…Revealed!
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Type:
Presentation
Publication date:
May 18, 2020
Added to the Vault on:
May 19, 2020
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💎 #
1

When you have a game in soft launch create Apple Search Ads campaigns and use these keywords when you go live globally. 

01:22
💎 #
2

Prioritize the visual assets that are part of the first impression (icon, app trailer - and/or screenshots, first screenshot) because only 7-10% of App Store Browse/Search users actually visit the Product Page 

01:50
💎 #
3

Having a landscape video is now a must, even if your game plays in portrait mode because Apple also uses a landscape "featured widget" to display videos when people are browsing the store. 

02:50
💎 #
4

Frequently test your feature graphic to optimize it (can lead to +15-20% uplift). Talk to your UA team to see what's working on your channels and use that for your feature graphic. 

05:33
💎 #
5

It's recommended to have landscape screenshots on the Play Store, and at least 3 of them because the Play Store recommendation widgets either show video or screenshot(s). If you have 3 landscape screenshots then the widget shows a "screenshot rotation" therefore giving more exposure. 

06:35
💎 #
6

The pre-registration from Google Play is quite easy to implement and can deliver a tremendous amount of installs at launch. 

07:39
💎 #
7

For the same game:
- Pausing entirely UA (ASA: 50% / Facebook: 20% / Video Networks: 30%) on iOS for this case study led to a 5% decrease in organics and showed no sign of cannibalization.
- entirely UA (Google UAC: 90%, Facebook: 10%) on the Google Play Store led to an increase in organic installs of +42% which indicates cannibalization.

08:09
💎 #
8

Cannibalization or not, if you don't buy the search spots on the stores, someone else will. 

08:09
The gems from this resource are only available to premium members.
💎 #
1

When you have a game in soft launch create Apple Search Ads campaigns and use these keywords when you go live globally. 

01:22
💎 #
2

Prioritize the visual assets that are part of the first impression (icon, app trailer - and/or screenshots, first screenshot) because only 7-10% of App Store Browse/Search users actually visit the Product Page 

01:50
💎 #
3

Having a landscape video is now a must, even if your game plays in portrait mode because Apple also uses a landscape "featured widget" to display videos when people are browsing the store. 

02:50
💎 #
4

Frequently test your feature graphic to optimize it (can lead to +15-20% uplift). Talk to your UA team to see what's working on your channels and use that for your feature graphic. 

05:33
💎 #
5

It's recommended to have landscape screenshots on the Play Store, and at least 3 of them because the Play Store recommendation widgets either show video or screenshot(s). If you have 3 landscape screenshots then the widget shows a "screenshot rotation" therefore giving more exposure. 

06:35
💎 #
6

The pre-registration from Google Play is quite easy to implement and can deliver a tremendous amount of installs at launch. 

07:39
💎 #
7

For the same game:
- Pausing entirely UA (ASA: 50% / Facebook: 20% / Video Networks: 30%) on iOS for this case study led to a 5% decrease in organics and showed no sign of cannibalization.
- entirely UA (Google UAC: 90%, Facebook: 10%) on the Google Play Store led to an increase in organic installs of +42% which indicates cannibalization.

08:09
💎 #
8

Cannibalization or not, if you don't buy the search spots on the stores, someone else will. 

08:09
The gems from this resource are only available to premium members.

Gems are the key bite-size insights "mined" from a specific mobile marketing resource, like a webinar, a panel or a podcast.
They allow you to save time by grasping the most important information in a couple of minutes, and also each include the timestamp from the source.

💎 #
1

When you have a game in soft launch create Apple Search Ads campaigns and use these keywords when you go live globally. 

01:22
💎 #
2

Prioritize the visual assets that are part of the first impression (icon, app trailer - and/or screenshots, first screenshot) because only 7-10% of App Store Browse/Search users actually visit the Product Page 

01:50
💎 #
3

Having a landscape video is now a must, even if your game plays in portrait mode because Apple also uses a landscape "featured widget" to display videos when people are browsing the store. 

02:50
💎 #
4

Frequently test your feature graphic to optimize it (can lead to +15-20% uplift). Talk to your UA team to see what's working on your channels and use that for your feature graphic. 

05:33
💎 #
5

It's recommended to have landscape screenshots on the Play Store, and at least 3 of them because the Play Store recommendation widgets either show video or screenshot(s). If you have 3 landscape screenshots then the widget shows a "screenshot rotation" therefore giving more exposure. 

06:35
💎 #
6

The pre-registration from Google Play is quite easy to implement and can deliver a tremendous amount of installs at launch. 

07:39
💎 #
7

For the same game:
- Pausing entirely UA (ASA: 50% / Facebook: 20% / Video Networks: 30%) on iOS for this case study led to a 5% decrease in organics and showed no sign of cannibalization.
- entirely UA (Google UAC: 90%, Facebook: 10%) on the Google Play Store led to an increase in organic installs of +42% which indicates cannibalization.

08:09
💎 #
8

Cannibalization or not, if you don't buy the search spots on the stores, someone else will. 

08:09

Notes for this resource are currently being transferred and will be available soon.

Key success factors: App Store/iOS

Finding the right keywords: best source for Tilting Point is using Apple Search Ads for keywords insights.

[💎@01:22] When you have a game in soft launch create Apple Search Ads campaigns and use these keywords when you go live globally.


[💎@01:50] Prioritize the visual assets that are part of the first impression (icon, app trailer - and/or screenshots, first screenshot) because only 7-10% of App Store Browse/Search users actually visit the Product Page


Landscape or portrait screenshots?

For games use landscape assets (especially video) because of how search results are presented (feed-like view).

[💎@02:50] Having a landscape video is now a must, even if your game plays in portrait mode because Apple also uses a landscape "featured widget" to display videos when people are browsing the store.


Key success factors: Google Play

Ratings are displayed on every section where your app appears on the Play Store.


Having a 4+ star rating is a must and a requirement to get featured on the App Store.


There is a strong correlation between star ratings and conversion rate. Example of a game: from 3.9 to 4.5 star rating that brought a +33% uplift in install CVR.


[💎@05:33] Frequently test your feature graphic to optimize it (can lead to +15-20% uplift). Talk to your UA team to see what's working on your channels and use that for your feature graphic.


[💎@06:35] It's recommended to have landscape screenshots on the Play Store, and at least 3 of them because the Play Store recommendation widgets either show video or screenshot(s). If you have 3 landscape screenshots then the widget shows a "screenshot rotation" therefore giving more exposure.


[💎@07:39] The pre-registration from Google Play is quite easy to implement and can deliver a tremendous amount of installs at launch.


Paid UA: Organic Uplift or Paid Cannibalization?

[💎@08:09] For the same game:

- Pausing entirely UA (ASA: 50% / Facebook: 20% / Video Networks: 30%) on iOS for this case study led to a 5% decrease in organics and showed no sign of cannibalization.

- entirely UA (Google UAC: 90%, Facebook: 10%) on the Google Play Store led to an increase in organic installs of +42% which indicates cannibalization.


On Apple Search Ads, 98% of impressions are now served via your image ad (no more text ads). Google is also testing large ad formats.

[💎@08:09] Cannibalization or not, if you don't buy the search spots on the stores, someone else will.


The notes from this resource are only available to premium members.

Key success factors: App Store/iOS

Finding the right keywords: best source for Tilting Point is using Apple Search Ads for keywords insights.

[💎@01:22] When you have a game in soft launch create Apple Search Ads campaigns and use these keywords when you go live globally.


[💎@01:50] Prioritize the visual assets that are part of the first impression (icon, app trailer - and/or screenshots, first screenshot) because only 7-10% of App Store Browse/Search users actually visit the Product Page


Landscape or portrait screenshots?

For games use landscape assets (especially video) because of how search results are presented (feed-like view).

[💎@02:50] Having a landscape video is now a must, even if your game plays in portrait mode because Apple also uses a landscape "featured widget" to display videos when people are browsing the store.


Key success factors: Google Play

Ratings are displayed on every section where your app appears on the Play Store.


Having a 4+ star rating is a must and a requirement to get featured on the App Store.


There is a strong correlation between star ratings and conversion rate. Example of a game: from 3.9 to 4.5 star rating that brought a +33% uplift in install CVR.


[💎@05:33] Frequently test your feature graphic to optimize it (can lead to +15-20% uplift). Talk to your UA team to see what's working on your channels and use that for your feature graphic.


[💎@06:35] It's recommended to have landscape screenshots on the Play Store, and at least 3 of them because the Play Store recommendation widgets either show video or screenshot(s). If you have 3 landscape screenshots then the widget shows a "screenshot rotation" therefore giving more exposure.


[💎@07:39] The pre-registration from Google Play is quite easy to implement and can deliver a tremendous amount of installs at launch.


Paid UA: Organic Uplift or Paid Cannibalization?

[💎@08:09] For the same game:

- Pausing entirely UA (ASA: 50% / Facebook: 20% / Video Networks: 30%) on iOS for this case study led to a 5% decrease in organics and showed no sign of cannibalization.

- entirely UA (Google UAC: 90%, Facebook: 10%) on the Google Play Store led to an increase in organic installs of +42% which indicates cannibalization.


On Apple Search Ads, 98% of impressions are now served via your image ad (no more text ads). Google is also testing large ad formats.

[💎@08:09] Cannibalization or not, if you don't buy the search spots on the stores, someone else will.


The notes from this resource are only available to premium members.

Key success factors: App Store/iOS

Finding the right keywords: best source for Tilting Point is using Apple Search Ads for keywords insights.

[💎@01:22] When you have a game in soft launch create Apple Search Ads campaigns and use these keywords when you go live globally.


[💎@01:50] Prioritize the visual assets that are part of the first impression (icon, app trailer - and/or screenshots, first screenshot) because only 7-10% of App Store Browse/Search users actually visit the Product Page


Landscape or portrait screenshots?

For games use landscape assets (especially video) because of how search results are presented (feed-like view).

[💎@02:50] Having a landscape video is now a must, even if your game plays in portrait mode because Apple also uses a landscape "featured widget" to display videos when people are browsing the store.


Key success factors: Google Play

Ratings are displayed on every section where your app appears on the Play Store.


Having a 4+ star rating is a must and a requirement to get featured on the App Store.


There is a strong correlation between star ratings and conversion rate. Example of a game: from 3.9 to 4.5 star rating that brought a +33% uplift in install CVR.


[💎@05:33] Frequently test your feature graphic to optimize it (can lead to +15-20% uplift). Talk to your UA team to see what's working on your channels and use that for your feature graphic.


[💎@06:35] It's recommended to have landscape screenshots on the Play Store, and at least 3 of them because the Play Store recommendation widgets either show video or screenshot(s). If you have 3 landscape screenshots then the widget shows a "screenshot rotation" therefore giving more exposure.


[💎@07:39] The pre-registration from Google Play is quite easy to implement and can deliver a tremendous amount of installs at launch.


Paid UA: Organic Uplift or Paid Cannibalization?

[💎@08:09] For the same game:

- Pausing entirely UA (ASA: 50% / Facebook: 20% / Video Networks: 30%) on iOS for this case study led to a 5% decrease in organics and showed no sign of cannibalization.

- entirely UA (Google UAC: 90%, Facebook: 10%) on the Google Play Store led to an increase in organic installs of +42% which indicates cannibalization.


On Apple Search Ads, 98% of impressions are now served via your image ad (no more text ads). Google is also testing large ad formats.

[💎@08:09] Cannibalization or not, if you don't buy the search spots on the stores, someone else will.