Growth expert leaderboard · Expert

Sharath Kowligi

GameHouse · LinkedIn

14 insights on App Store Optimization, Retention and Data from 2 talks and podcasts, each with the quote and a link to the moment it was said.

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App Store Optimization

App Store Optimization

The way to approach testing is to be systematic: it's to think about the testing cadence instead of trying to find THE big idea. Because once a team gets into the rhythm of testing, that's when you get better at it.

Learnings from 200+ App Store Conversion Tests at 13:35 · Featured in Growth Gems #4

App Store Optimization

Once you run the experiments 1/2/3 times and try on iOS what works on Android, you'll know if this is something you can do. If a killer creative on Android doesn't make an impact on iOS, then you can't carry results from Android to iOS.

Learnings from 200+ App Store Conversion Tests at 21:20 · Featured in Growth Gems #4

Retention

Retention

If you’re getting low CPIs but poor D0/D1 retention, consider integrating the game mechanics shown in the creative into the game. Frame it as having marketing research showing that people are responding to this visual or mechanic.

Winning Day 0: Unlocking Early Retention For Downstream Growth · Featured in Growth Gems #113

Sylvain's take:

This could be true with a specific motivation your creative is tapping into: how can you translate that into the product?

To learn more about leveraging these motivations, check out the Gamer Motivation Profile and A Deep Dive into the 12 Player Motivations talks by Nick Yee (Co-founder & Analytics Lead at Quantic Foundry - Game Analytics Consulting Practice). Reach out if you want the gems from these talks; I’m happy to share them.

Retention

The first 10 minutes and Day 0 are highly actionable and cost-effective to test. You can use benchmarks from intelligence tools like Sensor Tower to understand how well you’re doing.

Winning Day 0: Unlocking Early Retention For Downstream Growth · Featured in Growth Gems #113

Sylvain's take:

Here’s what one of the retention charts looks like on Sensor Tower (courtesy of Tom Cui):

You can also access the peer group benchmarks in App Store Connect:

If you’re lucky enough (read: big enough) to have contacts/relationships with Google and Apple, they can also share more extensive benchmarks vs. a group of peers.

Retention

To get Day 7 and onwards retention right, you need to get the core needs of the user right, which means all 3 of those things have to work:

  • Marketing: the ad
  • Marketing design: the story
  • Game design: the game mechanic

Achieving internal consensus on these is challenging yet essential for market acceptance.

Winning Day 0: Unlocking Early Retention For Downstream Growth · Featured in Growth Gems #113

Retention

Session one and session two problems are different:

  • Session one: technical obstacles like software not loading or the game being unintelligible
  • Session two: users failed to find value in the product and did not return.

To address session two, make sure the promises made in ads and the game’s features align with users’ expectations.

Winning Day 0: Unlocking Early Retention For Downstream Growth · Featured in Growth Gems #113

Data

Creatives

Creatives

Ad creatives definitely impact your D1-D7 retention, even on the same channel and with the same targeting, because you will get different traffic. Example: Sharath mentioned an ad leaning more towards “boring gameplay” that showed a 10-20% lift in D1 retention.

Winning Day 0: Unlocking Early Retention For Downstream Growth · Featured in Growth Gems #113

Sylvain's take:

Marcus Burke also mentions “creating ads that a warm audience will recognize”, and following up on prospecting ads. Below is an extract from his Meta iOS Creative Strategy Guide.

Source: Meta iOS Creative Strategy Guide by Marcus