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Warren Woodward

Upptic · LinkedIn

8 insights on Strategy, App Store Optimization and Data from one talk or podcast, each with the quote and a link to the moment it was said.

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Strategy

Strategy

Some larger developers need to present the marketing plan for a year or more before you have the soft launch data. If that’s the case, define profitability targets and create 3 scenarios and “budget pools” amongst which to choose once you have the data:

  • Above profitability targets? Use the larger budget pool.

  • Average? Use the mid-case budget pool.

  • Below profitability targets? Use the barebones budget while you continue to improve the product

Cracking Games Growth: Revealing the Upptic Playbook at 21:35 · Featured in Growth Gems #104

Strategy

The goal of the soft launch is validation by real users. You have a functional version of the product, and you need to understand if the game has a “pulse”: does it have a healthy economy, are the core loops effective, is the game stable? At this stage, the Growth org is a data provider for Product to validate all those things.

Cracking Games Growth: Revealing the Upptic Playbook at 12:25 · Featured in Growth Gems #104

Sylvain's take:

Strategy

You can break down the process of growth into 3 pillars and subteams: 

  1. UA - arms of the beast (operations and day-to-day)

  2. Data - mind of the beast (tooling and analytics experts)

  3. Creatives - heart of the beast (ads, app store assets, information, organic social)

Cracking Games Growth: Revealing the Upptic Playbook at 3:54 · Featured in Growth Gems #104

Sylvain's take:

This is the high level, and they shared many gems for each stage. Let’s dive in!

Strategy

In the development and pre-launch phase, you need to get the piping in place and start developing the go-to-market strategy. There are also some things you may want to do before you build the game, like live-play concepts to get data on what’s going to work or not in the market.

Cracking Games Growth: Revealing the Upptic Playbook at 5:40 · Featured in Growth Gems #104

Sylvain's take:

Warren later gave the example of large developers wanting to mitigate risks and understand what kind of game model to use, for example, when they have a specific IP (e.g., Sponge Bob).

He says you can test this by building mockups of app store assets for 3 different game models and test-market paid channels to see what works best and which markets work best.

Strategy

There are 3 different phases when launching a game, each with its scope of work:

  1. Development - getting the game ready to launch

  2. Soft launch - getting the initial batch of test data and building the full go-to-market plan

  3. Scaled growth - transform the game from an idea to a scalable, profitable business

Cracking Games Growth: Revealing the Upptic Playbook at 2:49 · Featured in Growth Gems #104

App Store Optimization

Data