Growth Gems experts

Josh Chandley

WildCard Games · LinkedIn

12 insights on Data, Ad Monetization and Creatives from 2 talks and podcasts, each with the quote and a link to the moment it was said.

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Data

Data

You can't just run an A/B test and look at D360 ARPU. Whenever you try to improve LTV you have to take a particular lens, a proxy for your success.

Insights on Improving LTV at 6:50 · Featured in Growth Gems #29

Data

WildCard Games looks at D30 ARPU growth from install as north star metric. From experience, when focusing on earlier metrics they've seen great initial impact in the short term but that didn't play out in the long run.

Insights on Improving LTV at 8:36 · Featured in Growth Gems #29

Data

It is very different to focus on maximizing LTV for users that have not yet installed the game vs. maximizing LTV for players that have been in the game for 6 months. Older players already have a system in their heads that they are used to, but with new users you can try a lot of "weird and wonderful" things.

Insights on Improving LTV at 8:10 · Featured in Growth Gems #29

Data

The downside of having D30 ARPU growth as a north star metric is that A/B tests require many weeks and tens of thousands of users. They currently have 6 or 7 A/B tests which means they're thinking about test ideas before even getting the results, which requires a lot of patience and discipline.

Insights on Improving LTV at 10:00 · Featured in Growth Gems #29

Data

They have exposed their north star metric of D30 ARPU growth to the team and set quarterly D30 ARPU growth goals at the game level, so the whole team is accountable. Benefits: 1\. It gets buy-in on chasing LTV growth 2\. Once you get better at predicting that, the UA team can think of how much they can spend now vs. what they will be able to spend.

Insights on Improving LTV at 1:06:06 · Featured in Growth Gems #29

Data

The second you add a new feature to your game, all your models and previous A/B tests are no longer totally valid. It's the same thing with your ARPU curve.

Insights on Improving LTV at 16:16 · Featured in Growth Gems #29

Data

The high level definition of LTV as ARPDAU\*Retention has no application in the real world: changes in the game can have unforeseen side effects. You can improve ARPDAU but a few weeks into the game it goes horribly.

Insights on Improving LTV at 5:22 · Featured in Growth Gems #29

Ad Monetization

Creatives

Product

Product

For decision-making on features, they've been using the concept of LTV vs. effort: LTV impact for days of efforts required. The same way the dev team defines how many days of efforts are necessary for a feature, the product team is responsible for creating the same thing for LTV impacts.

Insights on Improving LTV at 1:55:55 · Featured in Growth Gems #29

Strategy

Strategy

It's really important to have the product team set clear ARPU and LTV growth goals and communicate them to the UA team. Example: interstitial ad frequency test → the UA team needs to know that D1 ARPU might be great and not go 10x on spend.

Insights on Improving LTV at 17:22 · Featured in Growth Gems #29